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News :. Halo 3 Action Figure Party (Page 2)

Once the “rough” has taken shape it is sent to me for review. I then make any notes I deem necessary, before sending the images along to Microsoft/Bungie for their review. Again, all we are looking for here is to ensure that the proportions of the figure are correct. Usually, at this stage, we would also focus on the posing of the figure, but since these figures are articulated, that wasn’t as much of a concern.

After receiving the feedback from myself and the licensor, the Design Group goes back to work to make any adjustments before moving on to...

4.3: Sculpting (The “Detail”)

This is where the figures really begin to come together. Now that we have taken the time to ensure the basic body structure is there, it’s time to go in and add the detailing that makes each character unique — from the battle damage on Master Chief’s chest to the diamond patterns on the Brute Chieftain’s armor.

This is also the step in which the articulation is added, so there is a bit of a delicate balance that needs to be maintained between realism and playability.

As soon as we feel we are at a certain point in the process, both the licensor and I receive full photography of each figure, and changes are made where needed.

STEP 5: PAINT

The figure has taken form and we’re almost there, but not quite yet. The figures don’t actually come to life until the paint has been added. For the Spartans we attempted a number of different techniques before choosing one that seemed to best capture a balance between the in-game visuals and the real world grit of war. You’ll notice in our first few series of action figures that the Spartans actually seem a bit dirty. We tried not to overdo it, but wanted to give somewhat of a “been through hell” feeling – like these soldiers have been at it for a while and aren’t fresh out of training.

As always, the painted prototypes are snapped with a camera and all parties offer their notes, and changes are made if needed.

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