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By CGH xSGT Panda | Posted:
Apri1 08, 2008 8:23pm
At
the 2008 Game Developers Conference, when Microsoft and Epic
officially announced the sequel, Cliff Bleszinski promised
that Gears of War 2 will be “bigger, better and more
badass.” The May 2008 issue of Game Informer has a world
exclusive first look at the game, revealing why CliffyB used
such words to describe the sequel.
First, the Unreal Engine 3 technology
has evolved a lot since Epic Games shipped Gears of War in
2006. The new features unveiled at GDC 2008, which we discussed
with Tim Sweeney in this interview, will have a dramatic impact
on Gears 2 gameplay. There will be hundreds of Locust on screen
and Game Informer heard hints that there will be dramatically
expanded co-op modes to multiplayer content that takes advantage
of the engine's new ability to deliver huge numbers of Locusts
at one time.
Four
new characters are revealed: Tai Kaliso,
a spiritual and meditative warrior with a badass tattooed
face; Chairman Prescott, the leader of the
COG forces; Dizzy, the driver of the Derrick,
a new massive vehicle; and Maria Santiago,
Dom’s wife, who will act as one of the plot devices
that motivates the characters and advances the story.
The magazine also revealed that the
game will feature multiple save files and multiple difficulty
settings on a single co-op session. So for example, one player
can play on Hardcore, while the other plays on Casual, and
the game will be aware of these different difficulty settings
so when the players take different paths, they will have different
experiences based on the chosen level of difficulty.

Watch the Unreal
3 Technology at work
Finally, the article confirmed what
was suggested in the teaser trailer of the game. There will
be new chainsaw duels that expand the game’s combat
mechanics and boss battles will be more fun and epic in scale.
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