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This morning, Epic Games' Rod Furgesson
announced that we released a Title Update for Gears of War
2:
Hey all,
I’m happy to announce that this
morning, at 3:40 AM PST, we released a title update that should
help with the current matchmaking issues. In order to get
the update out as quickly as possible, we focused just on
immediate infrastructure issues and have left any potential
gameplay issues for a future update. Here’s what’s
in today’s title update:
Adjustments to make Public matchmaking
faster, especially in the single player party and the four
player party case. Some of these adjustments should be felt
immediately and some will play out over several days as our
update enables us to reduce player segmentation by reducing
the number of servers required to do matchmaking. This will
increase the number of possible matches available for you
to join.
A tweak that should prevent us from losing some of our additional
detailed stats data that we gather for gearsofwar.com. Due
to the large number of concurrent matches, our stats gathering
servers were not able to collect data for every single match
played. The Xbox LIVE leaderboards are 100% accurate but our
existing stats web pages may have some missing data prior
to the update.
A fix to address the issue where some players were unable
to start the story-based campaign if Xbox LIVE was down or
unavailable.
Something to keep in mind, if you have been playing Gears
2 since the title update was made available, then you will
need to restart the game in order to be prompted for the update.
If you don’t do this, then a situation will occur where
people without the update will not be able to match make with
people who have the update. This has nothing to do with the
game or this update in particular, just the way the title
update system works.
We want to thank everyone for their
patience during this time and we will continue to monitor
the situation. We’re hopeful that the matchmaking issues
we’ve seen up till now are a thing of the past.
Thanks,
Rod.
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