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Legendary Forge
Over the last month we’ve brought
a modest trickle of information about the Legendary Map Packs
(due April 15th, watch the trailer or download it here) and
B.net trainspotters have picked up on our relative silence
about one of the big “talking points” from the
previous Map Pack, Forge. While the Legendary Map Pack doesn’t
feature a map that you can build from scratch a la Foundry
it does have a pretty unique series of Forge objects and some
new knicks and knacks for Legendary purchasers to tool around
with.
To plumb these depths a little further, I grabbed some adults
to answer a handful of questions about Forge’s role
in the Legendary Maps. Designer Lars Bakken and artists Jason
Sussman and Cameron “cinnamon” Pinard responded
with all haste.
With the Heroic Map Pack, we gave users
the Foundry, a Forge Playground. This time we’ve reworked
two classic maps and have an all new map to show, what are
the Forge Objects like for each of the new maps?
Avalanche
Lars Bakken: We have some simple things
like tweaked shipping containers (they don’t move around
anymore once settled). There are also forerunner walls, corners,
and a sweet little sniper perch. There are also Energy Blockers
that fit in the openings; so for instance, if you wanted to
cut off a route through the center you could do that now.
They are like a solid version of the shield door, so nothing
can get through them and they fit snugly in the door frames.

Jason Sussman: With Avalanche I wanted
to make some of the same wall type pieces that I made in Foundry
but with more of the Forerunner style to help match it with
the existing geometry. I also created tower pieces that you
could piece together to make Dr. Bone Knees Tower of power.

Watchtowers suspended
by magic.

Forerunner-themed
trouble making.
Blackout
The map is human themed
now, so we used some of the existing Foundry stuff with minor
alterations. We also put in a door that lets you block off
basically any of the separate buildings. Want to make a version
of Blackout with the BR tower interior totally blocked off?
You can now.

The worst Halo map
ever: Stoshout. Designed for King of the Hill with a Hill
that elevates ever so slightly over time, this shield door
protected platform is a tomb where fun goes to die.

What a monstrosity,
vehicles on Blackout. How could you do this to us Bungie?
Another non-standard, non-default, don't worry you won't have
to see this in Team Slayer version of Blackout.
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