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News :. Bungie Weekly Update: Fixing Bugs and Glitches

Bungie has stated that they are in the final stages of their auto-update, which will release later this month. They have made some adjustments to Halo 3's melee and fixed many glitches and bugs.

Tyson Green Explains a detailed explanation on how melee works in both Halo 3 and Halo 2. Halo 3 Melee contests will only produce a winner if he has a sizeable health advantage over the loser. Otherwise, both players may die in the clash. but simply, in Halo 2, whoever threw the first melee won. Sounds perfect, right? Not quite.

  • The Halo 3 Fix
  • In Halo 3, there is explicit special treatment for what is called a “melee contest”, which occurs when two melee attacks occur almost simultaneously. Specifically, when the host starts to throw a melee attack, there is a short window after that (three frames, or approximately 100ms) during which the host will watch for a retaliatory melee attack. If one arrives inside that window, it is a contest. Besides smoothing out the latency differences between clients (it works the same way when one client melees another), this allows a client with a ping as high as 100ms to compete with the host on a far more even footing than Halo 2 allowed.
  • In Halo 3, there is explicit special treatment for what is called a “melee contest”, which occurs when two melee attacks occur almost simultaneously. Specifically, when the host starts to throw a melee attack, there is a short window after that (three frames, or approximately 100ms) during which the host will watch for a retaliatory melee attack. If one arrives inside that window, it is a contest. Besides smoothing out the latency differences between clients (it works the same way when one client melees another), this allows a client with a ping as high as 100ms to compete with the host on a far more even footing than Halo 2 allowed.

    So now we have the contests, but how are they resolved? Having determined that we cannot trust timing in an environment with latency, we instead use the remaining health (including shields) of the contestants as the tie-breaker. This is about as fair as you can get, within the conventions of Halo—the guy who did more damage comes out on top. Specifically, the winner of the contest still takes melee damage from the loser, but is protected from death and lives to fight another day.

    On paper, this method addresses the host advantage (among others) and is scrupulously fair. There’s just one problem Fatal Flaw. If their is no way of determing who would of won the battle, such as a single assault rifle round determing the outcome. then it might as well be random. And randomness is a poor substitute for tactics and skillful execution.

  • Addressing the Flaw Ultimately, the change is targeted at the unpredictable outcome of a contest. Simply stated, it works like this: when a melee contest occurs, and both players are close to the same health (including shields), no special protection is given to either player. This means the outcome of a close melee contest can be death for both participants, but that a player who decisively injures his opponent prior to closing for a melee will continue to enjoy the victorious outcome.For those of you uninterested in the precise details, the upshot is this: if you close for a melee attack and are at a clear advantage (or disadvantage), the outcome will be clear. If the outcome is unclear, too close to call, you will likely trade kills with your victim. But you should no longer watch your opponent saunter away for no clear reason (and if you do, check the film—it tells all.)

The moral: when in doubt, check the host’s film, because latency still matters. Just a whole lot less than Halo 2.

BXB-style Glitch has been excised: Also, while we were in there, we excised a BXB-style glitch before it gathered popularity, and fixed that strangeness where bodies would be hurled with unearthly force by a mid-melee death. We sincerely apologize to people who enjoyed the latter bug—it was pretty funny."

Cheaters :.

While there haven’t been nearly as many Whambulance-related mails for Halo 3 as there were for Halo 2 – the enthusiasm for cheating has been curbed pretty well by our auto-detection system, that doesn’t mean we’re resting on our laurels, either. We’ve seen pretty frequent abuse of the EXP system and attempts at gaming the Rank system and AU1 will introduce even more preventative measures to further reduce attempts to find glitches in the system.

Additionally, cheatery that involves network manipulation will see some firmer restrictions and swifter punishments. As is always the case with discussing cheating, we’re sorry for being even more obtuse and confusing than usual, but we can’t really let on to what we’re doing, because then the Internet’s industrious youth will try and find ways to circumvent those measures and the cycle’s inevitable continuation is accelerated. We have a variety of different bans ranging from account-level bans from matchmaking to negating players’ abilities to host games, when we discover host manipulation attempts or frequent network issues for other players in the game. In addition to the copious amount of statistics taken by Bungie.net from your game, we have pretty detailed information about game conditions and network data as well. Culling through that data has allowed us to continue to make improvements to the system.


Bennett, I thought you were dead

The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement.

A Host Migrated

Our playerbase across the sea has oft leveled a completely reasonable and sound complaint about the performance of peer to peer hosting in Halo 3: when entering Matchmaking, often times, they are matched up with U.S. players and their game quality may suffer depending on the strength of the U.S. players’ host, resulting in higher pings and latency. In the auto update, we’ve retooled the Matchmaking option “Prefer Good Connection” to cast a wider net to find better hosts for players in Halo 3, and will also improve host conditions for players outside of America.

In order to access “Prefer Good Connection,” the host for a matchmaking game needs to press X once at the Matchmaking Menu to adjust “Matchmaking Options.” This will bring up a menu that includes “Quickest,” “Good Connection,” and “My Language.” Scroll down to the option you want to use in Matchmaking and Press A. Each time you enter a new hopper, the setting will clear, so make sure to reselect it.

Hammered and Nailed

With the vast volume of maps and gametypes being created by our Community, a natural evolution of Matchmaking Playlists would be to create a hopper dedicated to Forge creations – user maps like The Great Wall, Anvil and Cell Block 71 – and highlight Community-created gametypes on those maps, or on existing Bungie-built maps.

The auto update will streamline and solidify the back end and allow us to pull Community-generated content into our Matchmaking Playlist. No, this doesn’t mean that Your Favorite Playlist is going to go away; in fact, it just means that in the foreseeable future there will be a playlist dedicated to your creations.

Decorators Love Center

The next batch of Halo 3 maps continue to chug along in various stages along their development cycle. Cotton Balls skybox continues to fill out, now giving players who paid attention in Halo 3 some pretty exhilarating context in regards to “where” they are. Frankie says “the skybox has been there all along, you’re just too blind and stupid to see it – abres los ojos.” I wanted to include a really, REALLY small screenshot, but PR would react as though the brown note had been sounded from the Apocalypse Trumpet.

Additionally, there have been some large, guarding, ominous and natural structures added to the background, stretching upwards into the heavenly skybox. The towering natural spires are foreboding and moody. They are correct.

OK Corral is getting slathered with layer upon layer of polish, just this week while playing another of our near-daily “Battles for Ultimate Destiny” Frankie and I noticed a ton of new visual highlights and decorators being added. What began as an abandoned shed in the middle of a partially overgrown thicket has progressed into something quite different.

Walls are marked with scoring from explosions, cement slabs have been blown apart by fierce explosions, one room in particular, with its God-rays streaming in from a plant-covered dome has been the site of some terrible carnage. An explosion ripped a hole in the floor, stripped part of the walls and blew out an entire wall. Another explosion shelled parts of wall off, displaying wooden struts and heavily water-damaged cement underneath. Outside, more blast scoring and water damage stains the cement and foliage growth will give players an idea of just how abandoned OK Corral has become.

Again, I really wanted to include a small image, especially of this particular area, but Frank said no.

Time of the Season

Next week, folks all over the world over will celebrate their love for one another with diamonds, chocolates, baguettes, romantic nights out and then wives and girlfriends will then proceed to get headaches and go straight to bed after dinner, so what will the husbands do? Hopefully log in to Halo 3 and check out another one of those seasonal treats we’re putting together.

This Valentine's Day Massacre Hopper will launch next week and is testing a variety of things for us. First, we're planning on rolling out a number of hoppers that will appear in regular, short intervals, generally over a weekend period, and this hopper, which will begin on next Wednesday and conclude at 2 a.m. pacific the following Monday, is designed to test that.

The secondary purpose of the Valentine's Day Massacre is to look at the tournament system and our ability to collect leaderboard information for a series of online tournaments we'll be holding next month. The Valentine's Day Massacre hopper will be a Ranked, lean, Team Slayer-focused version (it will have a Team BRs variant, as well) of Team Doubles.