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Halo 3 :. Game Information: Weapons

This is just a taste of some of the new weapons available in Halo 3 Multiplayer. Some dual-wieldable, some not. Halo 3’s new control scheme enables reloading independently using the LB or RB buttons, allowing you to shoot and reload simultaneously.

The Halo 3 Beta will give you a fair sampling of new and returning weapons.
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Assault Rifle - MA5C ICWS

Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well aimed bursts and otherwise ferociously powerful at close range. This is the default spawning weapon for most game types.

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Brute Spike Grenade

A Spartan can now carry up to three different types of grenades, cycling through the selection using the LB button on the controller. A new grenade for the Spartan arsenal is the appropriated Brute Spike Grenade; a primitive and deadly explosive device that impales any target and holds tight until it explodes in a shredding hail of razor sharp metal. If you hear a satisfying wet “thwack,” then you probably just stuck your target. And remember, amusing as it is to watch it go off, the spikes explode out in a cone of flailing metal. You really should pick a safe vantage point to watch from.


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Brute Spiker - (Type-25 Carbine)

Holding 48 spikes per magazine, this vicious and dangerous rifle is favored by Brutes and indeed, based on their native, pre-Covenant technology. Old as its technology is, the rapid firing, razor-sharp projectiles can tear through armor and flesh with ease. Dual wielded, it’s appropriately nasty.

Brute weapons have a primitive, dangerous, visceral quality. Much like their makers.


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Spartan Laser -WAV M6 GGNR

A directed energy weapon. Its battery conservation scheme requires user to “paint” its target during a brief charge lag. A zoomed scope will assist in aiming. It’s slow, but one of the most powerful portable armaments in the UNSC arsenal. A flickering red light may indicate that you’re being targeted by a Spartan laser. We suggest that you move.


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Minigun - AIE-486H Heavy Machinegun

A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base (by hitting the B-button while using the turret, or by blowing it off its mounting). Although doing so will detach it from its main ammo feed, a Spartan can use whatever’s left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

There’s certainly an ideal distance where your firing arc and accuracy meet, but anyone foolish enough to get in the way of this thing, be they on foot or aboard a vehicle, deserves everything they get.


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MissilePod

Although technically designed for vehicle or stationary use, a Spartan can easily lift and use this rapid firing homing missile launcher. Apart from heft and bulk, its only real drawback is a necessarily limited ammunition supply. To acquire a lock on a target, simply aim at it until the reticule turns red. If you’re the target of such a lock, you may hear an automated warning that you have been “painted” by enemy targeting tech.

TIP: The lock is retained for a brief period even when the Pod’s user is no longer aiming at its target. Use this lock “memory” to try to arc shots upward. The missiles will dart upward but then start following the original target. That initial height can help the missiles clear any obstacles in their path, from rock outcroppings to low structures and trees.

Like the Minigun, you are slow and vulnerable while carrying this. Unlike the Minigun it is found already detached and ready for use. In the Public Beta, it will usually be found on the bottom floor of the bases in Valhalla. Be patient and wait for the lock on vehicles, or let her rip against targets on foot.

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