The
Halo 3 Beta will give you a fair sampling of new and returning
weapons.
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Assault
Rifle - MA5C ICWS
Gas
operated, fully-automatic projectile rifle capable of sustained
continuous fire. Accurate if used in short, well aimed bursts
and otherwise ferociously powerful at close range. This
is the default spawning weapon for most game types.
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Brute
Spike Grenade
A
Spartan can now carry up to three different types of grenades,
cycling through the selection using the LB button on the
controller. A new grenade for the Spartan arsenal is the
appropriated Brute Spike Grenade; a primitive and deadly
explosive device that impales any target and holds tight
until it explodes in a shredding hail of razor sharp metal.
If you hear a satisfying wet “thwack,” then
you probably just stuck your target. And remember, amusing
as it is to watch it go off, the spikes explode out in a
cone of flailing metal. You really should pick a safe vantage
point to watch from.
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Brute
Spiker - (Type-25 Carbine)
Holding
48 spikes per magazine, this vicious and dangerous rifle
is favored by Brutes and indeed, based on their native,
pre-Covenant technology. Old as its technology is, the rapid
firing, razor-sharp projectiles can tear through armor and
flesh with ease. Dual wielded, it’s appropriately
nasty.

Brute
weapons have a primitive, dangerous, visceral quality. Much
like their makers.
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Spartan Laser -WAV M6 GGNR
A
directed energy weapon. Its battery conservation scheme
requires user to “paint” its target during a
brief charge lag. A zoomed scope will assist in aiming.
It’s slow, but one of the most powerful portable armaments
in the UNSC arsenal. A flickering red light may indicate
that you’re being targeted by a Spartan laser. We
suggest that you move.
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Minigun
- AIE-486H Heavy Machinegun
A
Spartan is easily strong enough to remove, or more accurately,
rip a turret-mounted machine gun from its tripod base (by
hitting the B-button while using the turret, or by blowing
it off its mounting). Although doing so will detach it from
its main ammo feed, a Spartan can use whatever’s left
attached to the gun to devastating effect. It’s heavy
even for a Spartan, and slow to spin up to full firing rate.
There’s
certainly an ideal distance where your firing arc and accuracy
meet, but anyone foolish enough to get in the way of this
thing, be they on foot or aboard a vehicle, deserves everything
they get.
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MissilePod
Although
technically designed for vehicle or stationary use, a Spartan
can easily lift and use this rapid firing homing missile
launcher. Apart from heft and bulk, its only real drawback
is a necessarily limited ammunition supply. To acquire a
lock on a target, simply aim at it until the reticule turns
red. If you’re the target of such a lock, you may
hear an automated warning that you have been “painted”
by enemy targeting tech.
TIP:
The lock is retained for a brief period even when the Pod’s
user is no longer aiming at its target. Use this lock “memory”
to try to arc shots upward. The missiles will dart upward
but then start following the original target. That initial
height can help the missiles clear any obstacles in their
path, from rock outcroppings to low structures and trees.
Like
the Minigun, you are slow and vulnerable while carrying
this. Unlike the Minigun it is found already detached and
ready for use. In the Public Beta, it will usually be found
on the bottom floor of the bases in Valhalla. Be patient
and wait for the lock on vehicles, or let her rip against
targets on foot.
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