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Gears of War :. Review: 06 Impressions of Gears of War
At X06, we had the chance to play the “Warzone” mode on “Canals”, one of the eight versus multiplayer maps that will ship with Gears of War this November.

Before I continue describing our time with this map, let me tell you that Gears of War will ship with three versus-multiplayer variants:

Warzone”, which is a kind of a last-man standing team-based versus multiplayer mode; “Execution”, which as the name suggests is a mode where you have to perform an execution to finish off your opponents (more on executions later); and “Assassination”, in which each team objective is to kill the other team’s leader. Cliff let the door open to the possibility that, in addition to maps that are already in the works, new versus modes might be developed by Epic Games after the GoW’s release.

You know that Cliff has looked into the beautiful architecture of Europe for inspiration of the Gears of War scenarios, and the Canals map is no exception. It has a déjà vu or modern Amsterdam feel mixed with Prague, but with the added touch of being estroyed by the Locust horde. You better get used to “destroyed beauty” aesthetics.

Canals has a symmetrical design similar to the versus multiplayer map we played behind closed doors at E3 2006. The idea is that both teams, the Coalition of Ordered Goverments and the Locust, start at opposite sides in comparable conditions. As they move forward, the skills of the players will determine which team overcomes the other. You can think of GOW’s multiplayer as a sort of tug of war experience but there is no rope pulling, only shooting and popping.

In the middle of the map there is usually a special weapon that can truly make a difference for the team that gets to it first. My team found a sniper rifle, but you can also expect more exclusive weapons in the final game.

Speaking of weapons, the arsenal was the same as in previous demos; two pistols, an assault rifle, a shotgun, grenades, a crossbow, and the sniper rifle. But rumor has it there are still unknown weapons that Epic Games doesn’t want to reveal until the game ships.

But let’s talk about gameplay. Those who tell you the cover system needs extra working or that it feels awkward are lying to you and are simply being crybabies. Although it might need some tuning, the cover system is intuitive, and once you learn the basics, it becomes natural and you no longer think what you are doing, you just perform your cover up moves. It’s like learning to drive a car: after you get used to it, you no longer think about every gear you have to switch or when to press in on the brake.

Ranking is by points, and although killing an opponent gets you points, there are many ways to earn these; from melee attacks and head shots, to reviving team mates and performing deadly executions… which reminds me about how cool executions are.

When a player has been taken down, there’s a short period of time that can make the difference between getting revived or dying disgracefully. If that guy on the floor is your team mate, (assuming you’re not that kind of sadistic who likes to kill comrades) you can revive your friend.

But the best situation is when that fallen player is your enemy, because you can take your time to kill him either with your pistol, one shoot at a time; with your chainsaw, to experience how it feels to be Leatherface.

What’s even more offending is the cool “curb stomped” move, which has you pressing the X button to stomp your enemy’s head, and smash it like a bug. Remember that all this is happening on a network multiplayer game, with the other guy begging on the headset for a more respectful death.

In regards to visuals and performance, I’m happy to report that this near final build is running smoother than at E3, and the fact the Unreal Engine 3 is running on multiple cores now has eliminated frame rates issues while adding some nice effects such as blurred distant objects, realistic lighting and shadow.

There were so many particles on screen it fees like you, your couch and the entire living room will end up dirty, wet or sprayed by blood; hopefully, your enemy’s blood.

So far, I had lot of fun playing this versus multiplayer mode on Canals. The game feels practically the same on campaign and versus mode, which is a good thing as you don’t have to learn a whole bunch of new mechanics to play either mode.

Unfortunately, Gears of War is focused on his campaign mode, so the versus multiplayer mode won’t be as big as you’d expect from the maker of Unreal Tournament, but that doesn’t mean Gears of War won’t offer a terrific versus experience.

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By: Cesar Berardini