|

The Lancer is the primary
assault rifle of COG soldiers everywhere. This fast-firing
rifle is effective at all but the longest range, but it packs
the weakest punch. The weapon compensates for this shortcoming
with its chainsaw bayonet. Rather than simply bashing an enemy
with the butt of the rifle, the lancer lets you saw an enemy
with the button B to rev up the chainsaw bayonet as you approach
an enemy, and move within striking range. Note that you're
forced to lower the chainsaw bayonet when you get shot.
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
20 |
N/A |
20 |
N/A |
20 |
N/A |
| AI |
20 |
N/A |
20 |
N/A |
20 |
N/A |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 60 |
660 |
850 |
2.5 |
|
|
|

The Hammerburst is the primary Locust
weapon. This assault rifle lacks Lancer's chainsaw bayonet,
but makes up for it with greater firepower and a faster firing
rate. True to its name, the Hammerburst fires rounds in a
burst of six. Holding the R trigger makes the Hammerburst
fire continously, albeit in a repeating, six shot "tat
tat-tat, tat-tat-tat" pattern. This helps conserve ammo,
as you should rarely hold the trigger for prolonged periods
anyway.
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
28 |
34 |
26 |
31 |
26 |
31 |
| AI |
30 |
36 |
30 |
36 |
30 |
36 |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 78 |
780 |
1250 |
2.5 |
|
|
|

When it comes to close-range firepower,
nothing beats the Gnasher! this shotgun-style weapon can blow
huge holes in enemies that stray to close. This is a great
weapon to use against charging foes with smoking chainsaws.
Plus, it's especially easy to fire from the hip, thanks to
its wide spread pattern. Although the Gnasher isn't effective
at long range, it is truly precious in confined spaces, for
dealing with Wretches, and whn you're looking to crack skulls
in multiplayer mode!
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
180 |
216 |
180 |
540 |
180 |
540 |
| AI |
72 |
86 |
114 |
342 |
114 |
342 |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 8 |
39 |
60 |
3.0 |
|
|
|

The Longshot is the game's designated
long-range sniper rifle. It possesses incredible accuracy,
devastating firepower, and an exceptional zoom. With the Longshot,
a simple click on the Right thumbstick lets the player zoom
in on distant enemies with such precision that picking off
a Drone behind the protection of a troika is almost routine!
However, unlike other weapons, the Longshot has room for just
a single bullet in the magazine, and it has a relatively slow
reload time. Nevertheless, there are few things more deadly
than a bullet fired from the Longshot after a perfect Active
reload.
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
350 |
420 |
350 |
420 |
350 |
420 |
| AI |
150 |
180 |
150 |
180 |
150 |
180 |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 1 |
24 |
60 |
3.0 |
|
|
|
It seams in every war. there's a weapon
that can turn the tide of a battle with a single trigger squeeze
or button press. In the war against the locust Horde, one
might categorize the Boomshot that way. The Boomshot fires
a large projectile, not unlike a rocket-propelled grenade.
Upon impact, it explodes into separate, small projectiles.
Scoring a direct hit with the Boomshot destroys the targeted
enemy, rendering its horrendously gutted body unidentifiable.
Although the Boomshot carries a low ammo capacity, it's positively
deadly as a melee weapon- don't be affraid to hold onto it
after you've ran out of ammo.
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
525 |
315 |
525 |
630 |
525 |
630 |
| AI |
300 |
360 |
400 |
480 |
400 |
480 |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 1 |
6 |
60 |
2.5 |
|
|
|

The Torquebow is arguably the most
unusual weapon in Gears of War. This bladed bow fires grenade-tipped
arrows with tremendous accuracy at considerable range. It's
important to note that the Torquebow does not behave like
a firearm, nor should it! To use the Torquebow, use the left
trigger to aim (as is normal) and then squeeze and hold the
right trigger to draw the bowstring, allowing the targeting
laser to straighten. You have eight seconds from the time
you begin drawing the string until the bow auto-fires. Although
tapping the right trigger makes an arrow fly short distance,
arrows penetrate their targets only after you hold the bowstring
for several seconds.
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
708 |
850 |
708 |
850 |
708 |
850 |
| AI |
275 |
330 |
380 |
456 |
380 |
456 |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 1 |
12 |
60 |
3.0 |
|
|
|
The Hammer of Dawn is a satellite-based
weapon that functions only out in the open and, even then,
only when Anya reports that there are satellites overhead.
The hand-helpd apparatus is really just a sophisticated targeting
system. When you stand still and fix the Hammer of Dawn's
targeting reticule on a solid surface for several seconds,
the satellites overhead triangulate the position and open
fire with their powerful energy beam. Once the satellites
begin firing, you can move the targeting reticule to attack
other nearby enemies. The energy beam cuts of after roughly
eight seconds, at which time the targeting system must be
reset.

The Snub Pistol has a very fast firing
rate and adequate power. It's semi-automatic design literally
puts the firing speed in your hands- how fast can you pull
the R trigger? The weapon is lightweight, easy to aim, and
has a 2x zoom (click the Right thumbstick) that can definitely
ease the task of targeting distant enemies.
| User |
Casual Damage |
Casual Melee |
Hardcore Damage |
Hardcore Melee |
Insane Damage |
Insane Melee |
| Player |
50 |
60 |
50 |
60 |
50 |
60 |
| AI |
50 |
60 |
50 |
60 |
50 |
60 |
| Magazine Size |
Ammo Capacity |
Rate of Fire |
Rate of Reload |
|
|
|
| 12 |
72 |
700 |
2.0 |
|
|
|
This revolver-type weapon looks a lot
more traditional than the Snub Pistol, and its performance
is certainly much slower. But it packs a mean punch! The Boltok
Pistol features the same 2x zoom of the Snub Pistol, but it
possesses enough power to put an enemy down with a single
headshort! Equally important, it delivers far more damage
than many weapons when one uses it in a melee situation.
| User |
Casual
Damage |
Casual
Melee |
Hardcore
Damage |
Hardcore
Melee |
Insane
Damage |
Insane
Melee |
| Player |
150 |
180 |
150 |
180 |
150 |
180 |
| AI |
175 |
210 |
175 |
210 |
175 |
210 |
| Magazine
Size |
Ammo
Capacity |
Rate
of Fire |
Rate
of Reload |
|
|
|
| 6 |
30 |
60 |
2.0 |
|
|
|

Frag Grenades are the only grenade
type you encounter in the main campaign. Once can throw them
a considerable distance. When you hold the Left trigger, a
tracer line helps you ascertain your throw's trajectory. A
frag Grenade explodes with enough force to kill several enemies
within its blast radius. Frag Grenades detonate roughly two
seconds after you throw them-they are not proximity bombs.
You can tag an enemy with a frag Grenade by equiping the weapon
and hitting the enemy with a melee attack. Just be sure to
run away before your "friend" explodes!
Smoke Grenades appear only in a Multiplayer
mode as part of each player's standard issue. Although Smoke
Grenades cannot actually harm anyone, they do serve two useful
purposes. For starters, players can use them to conceal their
movements. If your caught in a standoff with an enemy unit,
throw a Smoke Grenade to tag an opponent. Although this doesn't
harm your foe, it humiliates him and alerts everyone to his
position for the next 15 seconds or so.
|