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News :. Halo 3: Bungie Weekly Update

Legendary Forge

Over the last month we’ve brought a modest trickle of information about the Legendary Map Packs (due April 15th, watch the trailer or download it here) and B.net trainspotters have picked up on our relative silence about one of the big “talking points” from the previous Map Pack, Forge. While the Legendary Map Pack doesn’t feature a map that you can build from scratch a la Foundry it does have a pretty unique series of Forge objects and some new knicks and knacks for Legendary purchasers to tool around with.
To plumb these depths a little further, I grabbed some adults to answer a handful of questions about Forge’s role in the Legendary Maps. Designer Lars Bakken and artists Jason Sussman and Cameron “cinnamon” Pinard responded with all haste.

With the Heroic Map Pack, we gave users the Foundry, a Forge Playground. This time we’ve reworked two classic maps and have an all new map to show, what are the Forge Objects like for each of the new maps?

Avalanche

Lars Bakken: We have some simple things like tweaked shipping containers (they don’t move around anymore once settled). There are also forerunner walls, corners, and a sweet little sniper perch. There are also Energy Blockers that fit in the openings; so for instance, if you wanted to cut off a route through the center you could do that now. They are like a solid version of the shield door, so nothing can get through them and they fit snugly in the door frames.

Jason Sussman: With Avalanche I wanted to make some of the same wall type pieces that I made in Foundry but with more of the Forerunner style to help match it with the existing geometry. I also created tower pieces that you could piece together to make Dr. Bone Knees Tower of power.

Watchtowers suspended by magic.

Forerunner-themed trouble making.

Blackout

The map is human themed now, so we used some of the existing Foundry stuff with minor alterations. We also put in a door that lets you block off basically any of the separate buildings. Want to make a version of Blackout with the BR tower interior totally blocked off? You can now.

The worst Halo map ever: Stoshout. Designed for King of the Hill with a Hill that elevates ever so slightly over time, this shield door protected platform is a tomb where fun goes to die.

What a monstrosity, vehicles on Blackout. How could you do this to us Bungie? Another non-standard, non-default, don't worry you won't have to see this in Team Slayer version of Blackout.

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