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Gears of War :. Map: Process

Process

There’s natural light in Process, but it’s apparent that the plant is in the caves, so any bright sources are sporadic and from high overhead. The cave dwelling also makes the terrain very uneven, a mixture of traversble (earth) and impassable (water, toxic waste, etc.) areas. Connecting the passable and impassable areas is a maze of metal catwalks of varying elevations. Many of these catwalks are elevated, which help to bring a vertical scale to Gears of War that has rarely been seen up to this point. This allows accurate marksmen to excel in Process, while the narrow catwalks, at the same time, seem to take the edge away from the melee ballet.


One thing that everybody can benefit from in Process, however, is the use of stealth tactics, as quick movement on the metal grating of the walks is a telltale sign that something evil is literally afoot. It’s also safe to say that higher ground locations in Process, especially those with heavy cover in the form of plant objects (flutes, generators, pipes, etc.), are the best routes to victory. The cover in Process may be a bit more open than most Gears’ maps, but the trade-off here is that you can find peep spots through these lattice-like structures for stealthy shots.

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