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Subway
The elevation changes
in Subway are more gradual than in Process, but once you are
at a certain elevation, the variance in height is greater.
This means heading to and controlling the higher ground is
of utmost importance in Subway—and also why this is
the best Gears of War multiplayer map to date.

The built environment of the abandoned
subway makes for some interesting combat moments. Multiple
railways equal multiple trenches, which can be used uniquely
for cover. If there happens to be a subway car occupying said
trench, it, too, can be used creatively for cover. The abandoned
subway cars not only bridge the gap of these indentations
in the earth, but they also inspire heated melee combat, since
they are so closed-quarters in nature. Some have only one
entrance and exit way, while others continue right on through,
which allowed for several occurrences of disgruntled COG Southbounder
versus agitated Locust Northbounder.

Of course, there are the usual GoW
cover items, such as chunks of concrete and various other
rubble, that will keep you covered when not playing around
on the trains. There’s also a fair amount of light that
creeps through from the surface in Subway. Subway cars also
throw off light for effect, and gaping holes in the ceiling
allow in splinters of brightness that give this map that signature
GoW “beautiful destruction” look.
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