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Campaign
In Gears 2, we've got dozens of surprises
in every level that will keep people talking for months to
come.
Most importantly, we're finally able
to answer some of the nagging questions that gamers have had
since the first game.
Regarding the characters and their
humanity, yes, we're definitely exploring it more in the sequel.
Dom's growing increasingly desperate in his search for his
wife Maria, and he demands answers. In the first game, humanity's
back was up against the wall, and now they're about to be
tossed over that wall as their one last safe city is now threatened.
Tensions flare and the stakes are higher than ever, and the
game really ventures down into some really dark places. Story-wise
we take some risks that I've never seen in a video game before.
I think people will be a little surprised.

Multiplayer
I can't reveal too much at this point,
unfortunately. One can deduce that with the gameplay and technology
improvements featured in Gears 2 that there are going to be
many, many more palm sweat-inducing moments in multiplayer.
Let's just say that when a torquebow shot hits right next
to you and misses, and the wall busts into chunks, you'll
be glad your foe had poor aim. Players will really feel like
they're in a sci-fi multiplayer version of Black Hawk Down.
We have many, many optimizations planned
for Gears 2 that will *drastically* reduce these issues as
well as another few tricks up our sleeves that I'm not able
to reveal quite yet. Trust me that it's really high on our
list of things to make right.
Oh, and that cheesy online technique
of shotgun rolling to gib people is suddenly going to be less
effective as bullets taken from the front will slow you down.

Meat Shield
Basically when you knock over an enemy,
either by shooting them in the knees or in multiplayer knocking
them down, you can walk up to them and press A - then you
grab them and you have a human shield. If the enemies keep
shooting at you eventually the body will decay, but you can
break the neck of the guy, throw him off to the side - do
whatever you want with him.

How does that work in multiplayer?
Cliffy B: It's the same exact view
that you saw. Basically once the guy is grabbed he goes back
into the spawn queue, so he's effectively dead. But you're
still carrying his body around. That's the way that will work.
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